Thursday, December 10, 2015

STEAM Workshop Reprised

After the success of the Summer STEAM Workshop, several participants suggested a follow-up workshop to be held in the fall.  On December 3, over thirty registrants, some of whom were present in the summer and some of whom enrolled because of word of mouth about STEAM, arrived to explore the STEAM concept.

After a brief presentation by Geraldine R. Dodge Grant Coordinator Dina Scacchetti, Professor in Residence Betsy Golden introduced volunteer participants who described how they had implemented the concept of STEAM in their classes. 



 
May Tejada, art teacher at School 12 described how she used a lesson about radial symmetry in her art classroom that she had learned about last summer in the Summer STEAM workshop.




 
Thomas Fusco and John Barriento from New Roberto Clemente School described how they employed technology to teach Social Studies in grades 6 and 7.  Their students researched the architecture of ancient Egyptian culture, and built to-scale pyramids out of sugar cubes. 



 
Wendy Roche and Monique Aramayo, art teachers from New Roberto Clemente School explained the use of a sonobe to create a dodecahedron.  Their students then painted their dodecahedrons in colors that represent a color scale comprised of tinting and shading a single color. Thus this project combines geometry and art. 



Michelle Albritton, grade 6 science teacher at School 12, after hearing Dr. Golden describe a lesson done this summer that uses common materials to teach physics, implemented the lesson in her classroom, to stunning effect, as depicted by this student project.



 
JeriAnn Elson, art teacher at School 29, described the many artworks that her students have created that link art with science and math.  These have been showcased on her page at the Artsonia Kids Art Museum.



   
Chris Fabor, art teacher at School 5 explained how he has expanded upon his work on the Biomicry lesson taught this summer. 






The workshop then allowed all participants to engage in hands-on activities, trying out several STEAM lessons.




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